Nullsoft AVS Preset 0.22.eye2 - By David Cox A little less innocentv$Y$ iris$Td=.1+abs(v)*0.25*v2; v2 = bnot(v2); r=t+i*3.14159*4; x=cos(r)*d; y=sin(r)*d; t=t-0.01n=60$Ud=.25-abs(v)*0.25*v2; v2 = bnot(v2); r=t+i*3.14159*4; x=cos(r)*d; y=sin(r)*d; t=t-0.01n=60$ white bit($@x=i+.25; y=0; t=t-0.05n=2;<pi=3.14159; r=1/2*pi; d=d; $red corners white bit($m<x=i+.25; y=0; red=.15; green = x*x*x*2; blue = x*x*x*2; t=t-0.05n=200;B%pi=3.14159; y=0; x=abs(x); d=d; $ more bloodHFunkyFX FyrewurX v1@) d=d+.002;  pupil ! moves the eye about its socket change "roll" to change the roll threshold 0, never rolls. The larget the number the lower the bpm for rolling to occur+x = x+sin(tx)/4; y = y+my; tx = tx+1/damp; ty = if(above(ty,2*pi),0,ty+1/damp3); c = above(damp3,roll)*below(abs(mr-mc),0.01); mc = cos(ty)/5; my = if(c,mc,mr); mr = if(c,my,mr + 1/damp3); mr = if(above(mr,.6),-.6,mr); damp2 = damp2 + 1; damp3 = damp3 + 0.5;;damp3 = damp2; damp2 = 1; dir = if(equal(dir,1),-1,1); lroll = 12; pi = 3.14159; damp = 30; damp2 = 1; damp3 = 100; t = 0; t2 = 0; tx = 0; ty = pi/2; y = 0; x = 0; %$ makes it round+iz = cos(y)*cos(y)*cos(x)*cos(x); x= c*x/z; y = c*y/z; alpha = if( above((2*x*x+20*y*y),1) ,0,z-.5);c= .6;@@(+'edge (green bit, makes it more pretty)$a2r=i*3.14159*2; x=.7*cos(r); y=.33*sin(r); t=t-0.05n=30$ backgroundHFunkyFX FyrewurX v1HFunkyFX FyrewurX v12r=r+.05; d=d-.01;  (+U$x=x; y=y; alpha = (x*x+4*y*y-.5); <`ASpiRaiL