Nullsoft AVS Preset 0.2Sea urchin - By David Cox trippy just goes to show if you get something that looks shitty,just give it some movement and the results are limitless@$ The urchin$( the urchin$<zfi = pi*i+pi/2; th = i*n/9; s = 200; r = if(equal(i*n%(n/s),2),.5+abs(v)/1, if(equal(i*n%(n/s),3),.5+abs(v)/2, if(equal(i*n%(n/s),3),.5+abs(v)/3 ,.5))); x1 = r*sin(fi+pi/2)*cos(th); y1 = r*cos(fi+pi/2); z1 = r*sin(fi+pi/2)*sin(th); x2 = x1; y2 = y1*cos(cx)-z1*sin(cx); z2= y1*sin(cx)+z1*cos(cx); x3 = x2*cos(cy)-z2*sin(cy); y3 = y2; z3= x2*sin(cy)+z2*cos(cy); x4 = x3*cos(cz)-y3*sin(cz); y4 = x3*sin(cz)+y3*cos(cz); z4=z3; x = x4; y = y4; sh = (z4+.5); green = (r+.25)*if(equal(r,.5),0,1)*sh; blue = equal(r,.5)*sh; 1cx = cx+crx/sr; cy = cy+cry/sr; cz = cz+crz/sr; 3crx = rand(2)-1; cry = rand(2)-1; crz = rand(2)-1;=n=2000; sr = 150; pi =3.14159; t=0; cx = 0; cy = 0; cz = 0;(( d=d*1.025;X$backdrop water$"$    +1& + x=x+mx; y=y+my; mx = mx+.01; my = my+.001;pi = 3.14159; mx = 0; my = 0; +Nz = sin(3*x+t); z2 = sin(3*y+t2); x=x/z; y=y/z2; alpha = abs(z*z2)*2; t=t+.01; t2 = t2+.1;pi = 3.14159;+T r=r+t; t = t+.009;pi = 3.14159;$0forefround water +T r=r+t; t = t-.007;pi = 3.14159;&UU<cASpiRaiL<